The gates give you ways to control the board, namely Gates Ablaze to keep the board under wraps and Guild Summit to help tear through your deck, which is critical to help you chain Nexus of Fates
Anytime a source of yours deals noncombat damage to an opponent, you get to draw that many cards
With all sorts of ways to tap down creatures, with cards like Sleep, Opposition, and Timin, Youthful Geist, you have a plethora of cards to not only lock down your opponents, but to provide tons of board presence and card advantage over the course of the game
Iconic Cards: Counterspell, Ponder, Damnation, Jace, the Mind Sculptor Popular Decks: UW Control, Jeskai Control, Taking Turns, Esper Control 3 Midrange Midrange decks are popularly said to solve problems, not create them. In other words, these decks are sort of designed to be able to win against every archetype, although they wont bulldoze over anything (the way aggro often wrecks control, for example)