Artifacts Included I've kept them to a minimum because they get caught in my own artifact removal For mana rocks, I've chosen cards closer to combo pieces than signets Hot Dog StandVendor's Water Pouch Mana rocks prioritized over signets I've also included Heirloom of the Herd, but I haven't drawn it in a real game yet, so its evaluation is unknown Since it's a deck containing green, I don't really have trouble even without 2-mana rocks because land ramp is usually enough Nettlecyst A second finisher that drops a monster of roughly 10/10 for 3 mana It's great that a huge creature appears out of nowhere, and even if the creature is removed, it stays on the board as an Equipment, and the equip cost is a cheap 2 The synergy with Jaheira and Ssuul-Sekundi is also a must-see Haunted Cloak Ygra's strongest piece of equipment It's an amazing card that solves Ygra's biggest weakness in one go: the 'I played it, but it has summoning sickness, can't attack, and while the turn passes, everyone thinks, 'Wait, if we don't remove this guy or kill the player soon, aren't we in trouble?'' problem Even though it's heavier than Swiftfoot Boots, the vigilance and trample are just so good Nobody wants to attack into a 20/20 standing there 4

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Once sleep lands, the passive damage begins
You sell all the cards in one go and receive a single offer