SR Super Rare Cynet Conflict X TRAP Counter When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn
While the full card list is now available, you can see four top chase cards players can pull from packs below
Thats what you want
Very much akin to one of my other favorite mechanics, Simic's Evolve, Increment says that whenever you cast a spell, if it cost more than the power or toughness of the creature with increment, you give that creature a +1/+1 counter