While I still have some reservations, I find the D&D crossovers a lot easier to reconcile with Magics aesthetic (as I likely will with the Lord of the Rings set, and I am sure I would have were this set of precons focused on Warhammer Fantasy Battles, or even Age of Sigmar)

Commander| Abe Sargent Commander (1) 1 Jeleva, Nephalia's Scourge Creatures (7) 1 Charmbreaker Devils 1 Echo Mage 1 Galvanoth 1 Notion Thief 1 Oblivion Sower 1 Sire of Stagnation 1 Solemn Simulacrum Planeswalkers (5) 1 Ashiok, Nightmare Weaver 1 Chandra, the Firebrand 1 Jace, the Mind Sculptor 1 Karn Liberated 1 Nicol Bolas, Planeswalker Instants (8) 1 Brainstorm 1 Chaos Warp 1 Commit // Memory 1 Cryptic Command 1 Force of Will 1 Long-Term Plans 1 Mana Drain 1 Misdirection Sorceries (27) 1 Army of the Damned 1 Beacon of Tomorrows 1 Blatant Thievery 1 Bribery 1 Cruel Ultimatum 1 Damnation 1 Deep Analysis 1 Demonic Tutor 1 Expropriate 1 Increasing Ambition 1 Insurrection 1 Knowledge Exploitation 1 Mass Mutiny 1 Mind's Desire 1 Past in Flames 1 Praetor's Grasp 1 Psychic Intrusion 1 Recurring Insight 1 Rise of the Dark Realms 1 Rite of Replication 1 Spelltwine 1 Temporal Manipulation 1 Temporal Mastery 1 Time Stretch 1 Time Warp 1 Walk the Aeons 1 Wheel of Fortune Enchantments (1) 1 Metallurgic Summonings Artifacts (13) 1 Armillary Sphere 1 Chromatic Lantern 1 Everflowing Chalice 1 Expedition Map 1 Gem of Becoming 1 Hammer of Purphoros 1 Lightning Greaves 1 Mirari 1 Scroll Rack 1 Sol Ring 1 Strionic Resonator 1 Swiftfoot Boots 1 Thran Dynamo Lands (39) 6 Mountain 6 Swamp 7 Island 1 Ash Barrens 1 Bojuka Bog 1 Canyon Slough 1 Command Tower 1 Dimir Aqueduct 1 Exotic Orchard 1 Fetid Pools 1 Grand Coliseum 1 Grixis Panorama 1 Izzet Boilerworks 1 Rakdos Carnarium 1 Shivan Reef 1 Sulfurous Springs 1 Temple of Deceit 1 Temple of Epiphany 1 Temple of Malice 1 Temple of the False God 1 Underground River 1 Unknown Shores 1 Urza's Factory Time Warp effects

Now, there will be people who dont want to deal with this at all
Returning Keyword Ability: Suspend Suspend is a mechanic that lets you set aside a card to be cast some number of turns lateryou'll spend less mana to get it, but you'll have to spend time waiting for its arrival