But in the cut-and-thrust of competitive TCG play it faltered, failing to keep up with the meta for a number of reasons
There's always room for more infinite mana, and so the list has been updated with two more popular ways to get all the mana you need
Continue the subset of cards that don't care if you connect with an opponent, but rather look to any combat damage dealt, so these become super effective: Five-Alarm Fire, Holy Avenger, Sword of Hours, Lost Jitte, Tamiyo, Field Researcher, and the infamous Umezawa's Jitte
Black grabs you lifegain, plus reanimates from your opponent's exile turn after turn, green gets a powerful one as a +1/+1 counter doubler, red goes hard on haste and spawns tokens of your best creature, blue cranks up the mill power, and white does double the lifegain plus evasion and lifelink to put games out of reach