While Trap cards have fallen out of favor, "Infinite Impermanence" is in many instances the only Trap card in a player's deck
Davriel also uses the perpetually and conjure mechanics, further solidifying him as a planeswalker not meant for paper in fact, Historic Horizons will have a "digital-first" Planeswalker for every color, each with a themed pack of their own
Some of these cards could even be played without Engage, but of course, are much better when searched off the card
And so on, It is such a fragile card that it can be said it should not be at the core of a deck, not as something that is "a high-roll if you can use it," but as "the start of the play." If I could turn such a Magical Hats into a deck, if I could build a deck that fights "with" Hats, I thought it would increase the drawer of my own deck-building skills and lead to improvement, so I have been using this card to its fullest