This doesnt have the most impressive stats around, but since it is a 4/4 with Pack Tactics, it doesnt need a whole lot of help to trigger it, and when you do, it will feel pretty good -- flinging something at one of your opponents creatures can be a pretty good ability, though it isnt the kind that youll always be able to make use of
That may sound slow, but assuming youve also got a few one mana creatures like Ruin Crab, which mills whenever you play a land, and maybe a couple of copies of Tashas Hideous Laughter, then you can easily take someone out by turn six or so with this strategy
Finally, several of the cards that were mentioned on the Command Zone podcast as underrated in Commander spiked this week, lead by Seedtime and Holistic Wisdom which both nearly doubled in price
We want to have ways to exile our opponent's cards so that we can always trigger its ability