A slightly restricted Demonic Tutor paired with a Natures Spiral is an incredibly solid effect at 4 CMC, and even if you arent able to get the correct colors of mana to pay for the Entomb effect, youre still breaking even in terms of your benefit to mana ratio
Now that you have a creature that can naturally have 10,000 power, a cute reference to its attack from the Final Fantasy games, what do you do with it
Jund Decklist 3 Deathrite Shaman 3 Mountain 3 Tarmogoyf 4 Lightning Bolt 3 Swamp 4 Ragavan, Nimble Pilferer 2 Fable of the Mirror-Breaker // Reflection of Kiki-Jiki 2 Sheoldred, the Apocalypse 1 Kroxa, Titan of Deaths Hunger 2 Forest 1 Blood Crypt 2 Blackcleave Cliffs 1 Boseiju, Who Endures 1 Haywire Mite 2 Questing Druid 4 Fatal Push 3 Thoughtseize 3 Liliana of the Veil 1 Overgrown Tomb 1 Stomping Ground 2 Bloodstained Mire 3 Wooded Foothills 1 Castle Locthwain 1 Demonic Tutor 1 Den of the Bugbear 4 Bloodbraid Elf 1 Soul-Guide Lantern 1 Kolaghans Command If I remember correctly, Jund isnt just one of the oldest archetypes in MtG , but its also one of the strongest because it combines the power of red, green, and black spells
I feel like when WOTC was designing cards for Commander they would often miss and make some nasty stuff like experience counters or partner