Path to Redemption Tale of Momo Glider Staff Thriving Heath 6 Plains [2t8d3N5Gn1ecBNsDqjQuJe] 1 Plains Appa [6rlws0Y9bsjCxQpb7zzpYk] 0007_MTGTLA_JSTheme: Insurgent Jumpstart Theme Card Momo, Rambunctious Rascal Inspired Insurgent Jeong Jeong's Deserters Invasion Reinforcements Glider Kids Kyoshi Warriors Aang, the Last Airbender Appa, Loyal Sky Bison Razor Rings Stand United Airbender's Reversal Tale of Momo Thriving Heath 6 Plains [2t8d3N5Gn1ecBNsDqjQuJe] 1 Plains Appa [6rlws0Y9bsjCxQpb7zzpYk] 0007_MTGTLA_JSTheme: Insurgent Jumpstart Theme Card Momo, Rambunctious Rascal Inspired Insurgent Kyoshi Warrior Guard Sokka, Lateral Strategist Glider Kids Kyoshi Warriors Hakoda, Selfless Commander Appa, Loyal Sky Bison Path to Redemption Stand United That's Rough Buddy Duelist's Heritage Thriving Heath 6 Plains [2t8d3N5Gn1ecBNsDqjQuJe] 1 Plains Appa [6rlws0Y9bsjCxQpb7zzpYk] 0003_MTGTLA_JSTheme: Alliance Jumpstart Theme Card The Duke, Rebel Sentry South Pole Voyager Kyoshi Warrior Guard Glider Kids Sokka, Lateral Strategist Kyoshi Warriors Suki, Kyoshi Warrior Jet, Freedom Fighter Mechanical Glider Sokka's Sword Training Path to Redemption Fancy Footwork Thriving Heath 6 Plains [2t8d3N5Gn1ecBNsDqjQuJe] 1 Plains Appa [6rlws0Y9bsjCxQpb7zzpYk] 0003_MTGTLA_JSTheme: Alliance Jumpstart Theme Card The Duke, Rebel Sentry South Pole Voyager Inspired Insurgent Glider Kids Sokka, Lateral Strategist Kyoshi Warriors Suki, Kyoshi Warrior Jet, Rebel Leader Mechanical Glider Acrobatic Leap Razor Rings Fancy Footwork Thriving Heath 6 Plains [2t8d3N5Gn1ecBNsDqjQuJe] 1 Plains Appa [6rlws0Y9bsjCxQpb7zzpYk] Blue 0012_MTGTLA_JSTheme: Katara Jumpstart Theme Card Gran-Gran Master Pakku Katara, Waterbending Master Rowdy Snowballers Sokka, Lateral Strategist Turtle-Seals Geyser Leaper Consider Watery Grasp Octopus Form It'll Quench Ya

Ram Through Ram Through is very much like red's Flame Spill, only the trampling effectively needs to come from a creature that already has Trample
My focus, as always, is on Cubes designed for two-player games, but Id be remiss if I didnt mention that theres a ton going on in these decks for Commander Cubes
The biggest issue with this deck is that drawing the right balance of bodies, lands, and pump effects is anything but assured, and cards like Usher that help smooth this over are game-savers