We developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and bsexplore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about. So they had the four games decided, but when it comes to Commander, thats only half the equation WOTC also needed to figure out which characters would lead each deck
More card advantage and quality effects offsets this quite well
Ignis Scientia Ignis is an interesting take on the Farhaven Elf type formula, trading a whole search for the ability to grab any land, along with the ability to make food tokens from whatever has been slain on the board
Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all your permanents