Sure, the math can be difficult to track, but when you have 20 tokens, one of your creatures gets +20/+20, another +19/+19, another +18+18, and you know the rest
Experiment Kraj Fathom Mage Momir Vig, Simic Visionary Omnibian Simic Sky Swallower Voidslime Vorel of the Hull Clade Zegana, Utopian Speaker
Whats really amazing, and what also makes me think Military Intelligence has a very good shot, is that there are currently a whopping four different one-mana evasion creatures in blue to go along with it: This means that it will not be very difficult to cast a turn 3 Military Intelligence and start drawing cards right away
Games played in Bracket Two tend to run a little long , but there's potential for big plays that completely turn the game around