Caradora, Heart of Alacria is a more casual option, limiting you only to grabbing mounts or vehicles
Bracket 4: Optimized Players expect: Decks not to adhere to the cEDH metagame reserved for Bracket 5 Decks to be lethal, consistent, and fast, designed to take people down as fast as possible Game Changers that are likely to be fast mana, snowballing resource engines, free disruption, and tutors Win conditions to vary but be efficient and instantaneous Gameplay to be explosive and powerful, featuring huge threats and efficient disruption to match Generally, you should expect to be able to play at least four turns before you win or lose
Once you run these alongside some real token-making machines like Adeline, Resplendent Cathar and Commanding Presence, Silvar becomes a real threat to the continued survival of your opponents
Youre also going to want some amount of ramp, but how much depends on what your deck is doing