I mean, if were really rewarded for Merfolk, its not horrible to have a productive way to put our mana to use, but this is a pretty inefficient way to do so

Take a look at the entire Commander deck below: Creatures (30) 1 Sakura-Tribe Elder 1 Forgotten Ancient 1 Ulasht, the Hate Seed 1 Fertilid 1 Taurean Mauler 1 Spearbreaker Behemoth 1 Goblin Razerunners 1 Acidic Slime 1 Champion of Lambholt 1 Genesis Hydra 1 Primeval Protector 1 Rishkar, Peema Renegade 1 Loyal Guardian 1 Whiptongue Hydra 1 Krenko, Tin Street Kingpin 1 Grumgully, the Generous 1 Ox of Agonas 1 Agitator Ant 1 Chishiro, the Shattered Blade 1 Walking Skyscraper 1 Towashi Guide-Bot 1 Orochi Merge-Keeper 1 Tanuki Transplanter 1 Rampant Rejuvenator 1 Kosei, Penitent Warlord 1 Akki Battle Squad 1 Kami of Celebration 1 Komainu Battle Armor 1 Kaima, the Fractured Calm 1 Ascendant Acolyte Lands (37) Spells (33) 1 Sol Ring 1 Rampant Growth 1 Kodama's Reach 1 Decimate 1 Starstorm 1 Fireshrieker 1 Elemental Mastery 1 Soul's Majesty 1 Mage Slayer 1 Chain Reaction 1 Bear Umbra 1 Snake Umbra 1 Sword of Vengeance 1 Bonehoard 1 Beast Within 1 Chaos Warp 1 Hunter's Insight 1 Swiftfoot Boots 1 Ordeal of Nylea 1 Shamanic Revelation 1 Rishkar's Expertise 1 Shifting Shadow 1 Blackblade Reforged 1 Rhythm of the Wild 1 Arcane Signet 1 Vastwood Surge 1 Invigorating Hot Spring 1 Silkguard 1 One with the Kami 1 Collision of Realms 1 Concord with the Kami 1 Smoke Spirits' Aid 1 Unquenchable Fury The deck was accidentally printed with two copies of Mossfire Valley, so players will need to swap a copy out for another basic land or a land of their choice not already in the deck to play it out of the box

A fan of all Constructed formats, he enjoys studying the history of the tournament meta
There are times when the Tinkering is better like when you don't control your Commander or cannot cast them this turn