Theyre only considered to be permanents while on the battlefield and are referred to as permanent cards when theyre elsewhere, like in the effect of Aether Helix

Synthoids Aang and La, Ocean's Fury Aang's Journey Aang, Destined Savior Aang, Master of Elements Aardwolf's Advantage Abandon Reason Abandon the Post Abandoned Air Temple Abandoned Campground Abandoned Outpost Abandoned Sarcophagus Abbot of Keral Keep Aberrant Aberrant Manawurm Abian, Luvion Usurper (playtest) Abolisher of Bloodlines Abomination, Irradiated Brute Abomination, Terrifying Titan Abomination, World Ravager Aboroth About Face Abrade Abraded Bluffs Absorbing Man and Titania Abstergo Entertainment Abstract Iguanart Abstruse Archaic Abundance Abundant Countryside Abundant Growth Abundant Harvest Abundant Maw Abzan Banner Abzan Beastmaster Abzan Kin-Guard Abzan Monument Academic Dispute Academy Manufactor Academy Raider Academy Ruins Academy at Tolaria West Accelerate Accelerated Evolution Accelerated Mutation Acceptable Losses Access Tunnel Accessories to Murder Accomplished Alchemist Accomplished Automaton Accorder's Shield Accursed Duneyard Ace's Baseball Bat Ace, Fearless Rebel Acid Web Spider Acidic Dagger Acidic Slime Acidic Slime Acidic Soil Acolyte Hybrid Acolyte of Bahamut Acolyte of the Inferno Acorn Catapult Acorn Harvest

Some of our smaller markets don't have the option of printing two different types of boosters, so they had to pick one
In the super late game, the point at which land draws are basically dead draws, Forbid suddenly starts to gain a lot more value even when used in decks with no engines or intent to abuse the buyback