But, if you play your cards right, there are also a couple of amazing promo offers that could bag you this crazy expensive booster box for under $250
He should be next in line for the Spotlight card treatment, assuming there's no issue with a repeat World Champion getting a Spotlight card

Additionally, card images for new Kamigawa: Neon Dynasty Commander cards will appear in decklists at a later time.) Buckle Up 1 Kotori, Pilot Prodigy 1 Jace, Architect of Thought 1 Shorikai, Genesis Engine 1 Aerial Surveyor 1 Drumbellower 1 Ironsoul Enforcer 1 Organic Extinction 1 Release to Memory 1 Swift Reconfiguration 1 Access Denied 1 Cyberdrive Awakener 1 Imposter Mech 1 Kappa Cannoneer 1 Katsumasa, the Animator 1 Research Thief 1 Universal Surveillance 1 Imperial Recovery Unit 1 Mobilizer Mech 1 Prodigy's Prototype 1 Surgehacker Mech 1 Aeronaut Admiral 1 Armed and Armored 1 Cataclysmic Gearhulk 1 Crush Contraband 1 Dispatch 1 Generous Gift 1 Indomitable Archangel 1 Myrsmith 1 Parhelion II 1 Sram, Senior Edificer 1 Swords to Plowshares 1 Teshar, Ancestor's Apostle 1 Emry, Lurker of the Loch 1 Etherium Sculptor 1 Master of Etherium 1 Reality Shift 1 Riddlesmith 1 Sai, Master Thopterist 1 Thopter Spy Network 1 Thoughtcast 1 Vedalken Engineer 1 Whirler Rogue 1 Arcanist's Owl 1 Dance of the Manse 1 Hanna, Ship's Navigator 1 Raff Capashen, Ship's Mage 1 Arcane Signet 1 Azorius Signet 1 Colossal Plow 1 Cultivator's Caravan 1 Fellwar Stone 1 Foundry Inspector 1 Gold Myr 1 Mirage Mirror 1 Peacewalker Colossus 1 Raiders' Karve 1 Shimmer Myr 1 Silver Myr 1 Skysovereign, Consul Flagship 1 Smuggler's Copter 1 Sol Ring 1 Solemn Simulacrum 1 Weatherlight 1 Command Tower 1 Exotic Orchard 1 Port Town 1 Prairie Stream 1 Skycloud Expanse 1 Spire of Industry 1 Temple of Enlightenment 15 Plains 15 Island Upgrades Unleashed (Editor's Note: The Upgrades Unleashed Commander deck was inadvertently printed with two copies of Mossfire Valley instead of an additional basic land

While it is probably good enough in a deck that is built on the theme of +1/+1 counters, outside of this very specific archetype, adding a single +1/+1 counter to a creature just isn't enough value (even at instant speed) to make me add another tapped land to my deck, especially considering that green already has five MDFCs that I really want to be playing