20 Ways to Win Go-Shintai of Life's Origin 1 Game Changer Witherbloom Pestilence Dina, Essence Brewer no Game Changers wins by turn 3 Goblin Storm Zada, Hedron Grinder no Game Changers wins by turn 3 Jeskai Striker Shiko and Narset, Unified no Game Changers wins by turn 3 Counter Blitz (FINAL FANTASY X) Tidus, Yuna's Guardian 1 Game Changer World Shaper Hearthhull, the Worldseed no Game Changers wins by turn 4 Blight Curse Auntie Ool, Cursewretch no Game Changers wins by turn 4 Endless Punishment Valgavoth, Harrower of Souls no Game Changers wins by turn 4 Miracle Worker Aminatou, Veil Piercer no Game Changers wins by turn 4 Family Matters Zinnia, Valley's Voice no Game Changers wins by turn 4 Living Energy Saheeli, Radiant Creator no Game Changers wins by turn 4 Abzan Armor Felothar the Steadfast 1 Game Changer Creative Energy Satya, Aetherflux Genius 1 Game Changer Deadly Disguise Kaust, Eyes of the Glade 2 Game Changers Deep Clue Sea Morska, Undersea Sleuth 1 Game Changer Browse all 70 scored precons every one with its bracket, its Tipping Point, and the engine's reasoning

Playing the Deck The biggest challenge of playing Mono-Black Treasure Discard is managing Tergrid, God of Fright

Take a look at the entire Commander deck below: Creatures (28) 1 Solemn Simulacrum 1 Hanna, Ship's Navigator 1 Vedalken Engineer 1 Silver Myr 1 Gold Myr 1 Etherium Sculptor 1 Master of Etherium 1 Indomitable Archangel 1 Myrsmith 1 Riddlesmith 1 Shimmer Myr 1 Whirler Rogue 1 Cataclysmic Gearhulk 1 Foundry Inspector 1 Sram, Senior Edificer 1 Aeronaut Admiral 1 Teshar, Ancestor's Apostle 1 Raff Capashen, Ship's Mage 1 Sai, Master Thopterist 1 Arcanist's Owl 1 Emry, Lurker of the Loch 1 Kotori, Pilot Prodigy 1 Research Thief 1 Katsumasa, the Animator 1 Kappa Cannoneer 1 Cyberdrive Awakener 1 Drumbellower 1 Ironsoul Enforcer Planeswalkers (1) Lands (37) Spells (34) 1 Swords to Plowshares 1 Sol Ring 1 Fellwar Stone 1 Thoughtcast 1 Azorius Signet 1 Dispatch 1 Reality Shift 1 Thopter Spy Network 1 Skysovereign, Consul Flagship 1 Smuggler's Copter 1 Cultivator's Caravan 1 Peacewalker Colossus 1 Mirage Mirror 1 Weatherlight 1 Crush Contraband 1 Parhelion II 1 Generous Gift 1 Arcane Signet 1 Dance of the Manse 1 Armed and Armored 1 Raiders' Karve 1 Colossal Plow 1 Surgehacker Mech 1 Prodigy's Prototype 1 Mobilizer Mech 1 Imperial Recovery Unit 1 Organic Extinction 1 Aerial Surveyor 1 Universal Surveillance 1 Shorikai, Genesis Engine 1 Imposter Mech 1 Access Denied 1 Swift Reconfiguration 1 Release to Memory What do you think of the Power Up deck and Shorikai, Genesis Engine

Reach Whenever The Dawning Archaic attacks, you may cast target instant or sorcery card from your graveyard without paying its mana cost