If my opponent isnt playing removal, I think our threats and synergy is powerful enough to race a lot of decks
It remains to be seen if ID requirements will actually help, or if they might just create more headaches for actual fans.

Artworks and Cards of Commander Legends: Battle for Baldur's Gate Vrock Aboleth Spawn Intellect Devourer Fact or Fiction Pull from Tomorrow Prophetic Prism Criminal Past Amethyst Dragon Pack Attack Forest Alaundo the Seer Island Shadowheart, Dark Justiciar Mahadi, Emporium Master Elder Brain Robe of the Archmagi Scion of Halaster Baldurs Gate Blur Fireball Morphic Pool Raphael, Fiendish Savior (Variant) Lozhan, Dragons Legacy (Variant) Hardy Outlander Far Traveler Elminster (Variant) Minsc & Boo, Timeless Heroes (Variant) Minsc & Boo, Timeless Heroes Firkraag, Cunning Instigator Livaan, Cultist of Tiamat (Variant) Gale, Waterdeep Prodigy Summon Undead Wand of Wonder Battle Angels of Tyr Mazzy, Truesword Paladin Mountain Sea Hag Imoen, Mystic Trickster Raphael, Fiendish Savior Tasha, the Witch Queen Raised by Giants Wilson, Refined Grizzly Laezel, Vlaakiths Champion Elder Brain (Variant) Reflecting Pool Ancient Brass Dragon Ancient Brass Dragon (Variant) Bhaal, Lord of Murder (Variant) Baba Lysaga, Night Witch Nautiloid Ship (Variant) Zevlor, Elturel Exile You Look Upon the Tarrasque Noble Heritage Dynaheir, Invoker Adept Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc

Equipment Matters / Metalcraft This one is a little less likely, but if the set opts to use artifacts for many of the relics and weapons of the Third Age, then metalcraft or other equipment payoffs are mechanics that could work