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Otherwise you start the infinite loop that ends in their defeat when you hit combat damage with the Starscape Cleric, or my personal favorite, put a dirt cheap dual land, Scoured Barrens or Forlorn Flats into play
This theme works on three levels: Payoffs (i.e., Judge Magister Gabranth, Al Bhed Salvagers) Sacrifice outlets (i.e., Phantom Train, Namazu Trader, Ahriman) Fodder (Hecteyes, job select equipment, Rufus Shinras poor disposable dog) A good WB deck has a healthy mix of all three, plus lots of strong removal spells like White Auracite and Sephiroth's Intervention
Creatures that are green and/or white get an additional -2/-2 until end of turn