A good start includes 35-39 lands and a handful of rocks, though certain decks (particularly artifact-focused ones like Breeches, the Blastmaker or Slobad, Iron Goblin) will play more
Designers responded to their mistakes in the wildly unbalanced 1999 Urza's block with an anemic batch of doo-doo cards, and Prophecy had some of the worst of them, like the Rhystic spells that were essentially useless if your opponent paid a drop of mana
It's worth noting that Eerie isn't limited to once per turn, meaning you can trigger it multiple times, say by playing a Room and fully unlocking it
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