But I can foresee situations where you might want to cast every combination of these three effects, and being able to plug in as much mana as you choose to access exactly the effects you want is amazing
This artifact creature can be a combo-crazy commander with tap and untap artifacts, you can slot it alongside commanders that already do this sort of thing, like Trazyn the Infinite, or you can use it to reuse Agatha's Soul Cauldron
[48] [49] [18] Red represents freedom, chaos, fury, and warfare, pulling its power from mountains
Here are all of the budget instant speed green card draw spells you can include in your decks: Charge Through Target creature gains trample until end of turn Draw a card Hunters Insight Choose target creature you control Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards Inspiring Call Draw a card for each creature you control with a +1/+1 counter on it Those creatures gain indestructible until end of turn Viridescent Wisps Target creature becomes green and gets +1/+0 until end of turn Draw a card Warriors Lesson Until end of turn, up to two target creatures you control each gain Whenever this creature deals combat damage to a player, draw a card Here is a pre-populated list of all of those 2 mana instant speed green card draw spells I was mentioning