To achieve this, we leaned heavily into an old-school aesthetic: Pre- Mirrodin Originals: If a card was originally printed before the Mirrodin set, we generally used a pre- Mirrodin copy unless an alternative version was even more collectible or served different aesthetic goals
A lot of the fun involves experimenting with cards I don't typically lean on in my Commander builds because they fit a particular story moment, item, or character interaction as opposed to being "best in class" for a deck archetype
Then you get a 3/4 body, but you can cast one critter from your graveyard each turn like Chainer above, but you don't have to discard anything
Before I begin, let me explain that to cover the breadth of the topic I am going to be talking about permanent destruction in the broader sense (meaning, what can each color do to deal with each permanent type) and not specifically how each color "destroys" permanents in the technical sense of the word "destroy," which in Magic has a particular meaning